Gamification Design MOOC

An average young person will spend more than 10,000 hours gaming by the age of 21 – somewhat the time that it takes us to master any kind of skill- and yet, there’s a huge engagement crisis in many other areas. 70% of US full-time employees are not motivated by what they are doing, kids spend way more time engaged with video games than they do with books, the average attention span in 2012 was less than 10 seconds and it’s decreasing every year…

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